starsector hull forge. You are talking about Industrial Evolution’s forge templates, I think. starsector hull forge

 
You are talking about Industrial Evolution’s forge templates, I thinkstarsector hull forge  Available on the following hulls: This hullmod is considered as a D-mod and can be removed by restoring the vessel

The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 0e). 95. Choose your faction (or establish your own) and dominate the Sector! 9. Elevate your Starsector gameplay with the [0. ShipHullSpreadsheetLoader - Ship hull spec [tempest_s] not found in ship_data. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. One of these industries will be the Hull Forge, which is what you want, but the others are fun to explore too. Edit- almost forgot that putting a Alpha core on the. 3k range, smaller ships will always need to get in closer though. Nes's SAW Ships: Nes's SAW Weapons: Spoiler. Evolution 2. Escort means that they protect the rear and flanks of ships. - look for "maxLogisticsHullmods":2, - change to whatever value you want. 1599664 [Thread-3] ERROR com. 95. Supply Forging gives you the option to convert these junk into supply. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. 3. If you want a planet just for the ruins, you can settle a colony, check what the Old. . Re: [0. RuntimeException: Slot id [WS0001] not found on hull [huginn] java. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. 9. Ship Loadout Guide (1/?) - Hullmods and Flux. 5mil to build. Sounds like some sales BS. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. ago. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Frequent Questions. RuntimeException: Ship hull variant [kite_Stock] not found! java. If you are on iron shell 1. 7. Evolution 3. You can partially fix that with Militarized Subsystems and Augmented Drive Field hull mods. AutomatedRepairUnit. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. He showed us how he operates the forge, shapes, stamps, burnishes etc. Every mod will need a Mod_Info. 1. loading. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. 95. Research stations spawn most often in black holes, neutron stars, and nebulas. Pro-Tip: you'll want AI cores to use the things. 69K subscribers 5. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 0. 12. New feature: Plausible way of obtaining hullmods - salvage from derelict Motherships. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. 10. 3. 51K subscribers in the starsector community. The laboratory also increase the production of 3 random commodities on your planet) Arthur_The_Ok • All hail the [SPACE DORITOS] • 1 yr. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. 96a] Forge Production by Ontheheavens [0. 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. • 4 yr. DME adds some new enemies to fight, and Seeker. 95. Factions will wage war against each other and try to conquer their enemies. Only 2 logistics mods per ships. Re: Ship Build Compendium (Vanilla) [0. ago • Edited 1 yr. Starsector > Mods > [0. And becouse of AI usage of weapon range as guide for enemy range positioning. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Re: [0. take these to a system with a red star in the lower left of the system map called seele. So,. 6. 0. 95. Also, you can't reverse engineer copied ships in the engineering hub, sadly. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. Increasing vents will give you better passive vent, and better active vent. RuntimeException: Ship hull variant [kite_Stock] not. It adds a variety of new ships and fighter wings to the Persean Sector, including. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. 8. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. He. If you put an alpha core into your hull forge , the constructed ships will all have up to 3 s-mods and the best part is, these s-mods don't count against your s-mod limit. 96a: - Support for Unknown Skies planet type change projects. - open up the settings. The ship can also be renamed and its weapon. But we have perfect alternative. « Reply #56 on: August 27, 2022, 10:04:06 PM ». Hmm, this is not the first time that we have bugs involving the hull forge, well, another one to the list, for now Idk what is going on, but I'll try to find solutions, thank. 7. Also: attack trade fleets to create shortages. Tier list for Hull Mods in 0. « Reply #10 on: August 01, 2020, 06:31:12 PM ». combat. Main Features. Pristine Nanoforges have a base price of 200 000 credits. 12. The broken ones you put in some sort of research facility and they recover a blank template. For me it is: D:SpieleStarsectorstarsector-coredataconfig. New feature: Plausible way of obtaining hullmods - salvage from. 2. Alliances offer mutual assistance in times of war. lang. Alliances offer mutual assistance in times of war. 1. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). 96a] Industrial. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. 15. hullmods. 1 - should be save-compatible with 1. Light cruiser: basically the child of a destroyer and a cruiser. I just saw, the game received 2 mayor updates that should've fixed those issues. This way the only method to remove D-mods is the Hull Restoration skill. Now what you need to do is put a forge template inside a Hull forge. Its freakin wonderful. The Grug lifestyle. Beta makes many copies. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. Ships. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. 9. Updated to 1. Hello, I'd like to report a couple of bugs that I've found. GTG - Hull Mod Tier List. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. Thank you for your time. But there's a lack of newer reviews on game's store page. 95a] AI-Retrofits with ease and take your gaming experience to the next level. 1813ae Shadowyards Reconstruction Authority Tyrador Safeguard Coalition Arsenal Expansion. Available on the following hulls: This hullmod is considered as a D-mod and can be removed by restoring the vessel. Humans can make things, especially considering the technology level in starsector's universe. All mods:Ship quality is the max of your biggest and best bonuses. That "ship. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Lol safety. json. Very important. Added the new pirate hull the Cosmic Fury. Right click is set to Eliminate. Heavy industries produces $25k of personal budget per unit of production. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. Can't imagine playing Starsector without it. 95. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. If a ship can be fit for the AI though, I made the fit for the AI. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". Ballistics are typically lower flux cost, and it has a very nice small turret layout for PD and/or railguns. Evolution 3. 0: - Change Starsector version to 0. 96a] Industrial. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. Evolution 2. Credits. 240 AI ship points means 50% boost up to -50%. Elevate your Starsector gameplay with the Forge Production v1. 95a version. c - Campaign content expansion. ago. 456. CombatMain - java. Thorrbane • 1 mo. When it reaches zero the ship is disabled or destroyed. Starsector > Mods > [0. 350 shield dps. Hopefully fixed a bug with repeating mothership interactions. -Engage, Harass, Eliminate are all different things. Remnant station has 4 fighter related hullmods installed including Targeting Data Link and Advanced Carrier Core so be aware. Step by step on: How to use the Hull Deconstructor. aaronrizz • 3 yr. So you might want to wait until this bug is fixed. There are three types of buildings connected with the templates. ago. and you could get a 3 days production report right after activating an ability. My current playthrough focuses on efficiency and cutting costs, so I had to use the Atlas Mk. 3. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. Pro-Tip: you'll want AI cores to use the things. c - Campaign content expansion. Everyone is welcome There are only 3 guidelines: 1. Do check if you have enough space, especially. You can find a research station if you have the HMI mod that will let you use the template to get the ship. The theme has a early 1900s German aesthetic. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. I have sufficient parts such that I could produce the hull in question with the 50% discount, but I can't select to reduce the cost using parts until I select a hull, and I can't. This way the only method to remove D-mods is the Hull Restoration skill. Thanks to Originem for the original mod Extra System and permission to continue his work! Refactored and updated to 0. Starsector > Mods > [0. 0. Even if tachlances can fit both of these roles at once, Ionbeam can be mounted on mediums (saving precious large slots) and I'm of the opinion HIL is the best anti-armor weapon in the. Marty greeted us at the door and even though he was only talking to 2 of us, he gave us the full tour. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. c - Colony content expansion. 11566 [Thread-4] ERROR com. 95, so if you just changed the version number in the mod_info. 5. 1. 25. Quote from: qinta on April 27, 2021, 07:05:55 AM. Factions will wage war against each other and try to conquer their enemies. 16. Here comes the Star Wars mod in the year of 2020. 26. Industrial. Re: [0. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. c - Campaign content expansion. Only add the. starfarer. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. - Added Linked Hull (Copied from Dark. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. 7. Forge Production 1. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. Added a setting to disable hull production limitations. 6. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. ago. . The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. Step 3: Put an Empty Forge Template on the Hull Deconstructor. Same system, a different save a bit further on where i have destroyed said station - I run into another issue where my fleet just keeps going after coming in contact. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. Join. I found a planet with "there is a "weapon" pointing at the planet itself" or something that turn out to be a hull forge. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 2 as a flagship. c - Campaign content expansion. 2. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. v0. ini file within the GraphicsLib folder in a program like Notepad++. 1a] More HullMods 1. Honestly, both are valid options. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. a – Campaign content expansion with. Recommended for people with 6 GB of System RAM. 96a] Fleet Journal by Ontheheavens [0. It's usually better to just colonize another planet in the same system and put your heavy industry there. It is always more expensive to restore than buy a new ship, often significantly so, a ship with 4. Its freakin wonderful. Re: [0. Fixed – Hull Forge crash when printing a ship (Mod. If all of the above ticks your boxes, please give it a look! A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. 1. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. Also don't forget to use gates a lot. Damn you posted this just after I went to bed, so could approve. Alpha makes copies with free integrated hull mods. 1 / 10. Second, Forge Templates are their own drop group and do not affect "loot spawning", as they do not influence the drop chances of blueprints in the slightest. And they have good ships around the planet too. Eji1700. 3. Quantum Heatsink hullmod: - New extra system: Cryoflare. I tested with only Mayasura and Nexelerin enabled, plus required libraries. Then of course if you are paying hazard pay, the colony will cost more to upkeep. Quote from: Elijah on April 20, 2017, 03:42:10 AM. I'd say it's only worth it if your fleet is designed to take a lot of armor/hull damage since I do not believe it applies to CR. II. Hull Forge - yes, I understand the mechanics. Good, but too high flux cost. 21. csv. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. The high flux capacity should be utilized to defend itself as it cannot. No surprise, most combat hull mods ended up in high tiers. all my random ships i pick up along the way/ships i produce from hull forge with bad smods/ships i buy from the local market (pretty cheap in late game). Supply Forging gives you the option to convert these junk into supply. For example, I was running a bunch of d-modded shield shunt conquests early to mid game in a recent playthrough and field repair was basically required for the fleet to take multiple tough engagements in a reasonable timespan. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. Though im not sure it affects ai, it makes it to where your ships. Starsector > Mods > [0. cassandra112. 2%. 1a] Arma Armatura v2. Use an Astral or an XIV Legion, not a base Legion. The maximum order value appears to be capped at the lower of the actual maximum and your budget. e - Campaign content expansion. 1-1. Also removed the standoff between the hull and flux diamonds. Arcane signatures - Laboratory. Evolution 1. Step 2: Wait. A mod that makes your ships harder-better-faster-stronger. Go to starsector r/starsector. Only up to date for version 0. D - degraded drive field, increased maintenance. f - Campaign content expansion. • 1 yr. I liked armor tanking in 0. Ship Catalogue / Variant Editor (SCVE) v1. I have just found that the starsector modding community really likes their giant mods. Starsector community and all Star Wars fans. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. 9. They are symmetrical, have lots of ballistic weapons, hull and armor. Ships. 96a] Force Auto R. That way you can easily turn it on and off again. There are two types of hullmods that you can install on your ship. All mods:Cosmoteer: Starship Architect & Commander is a game where you can design and build your own spaceships and fight with them in epic battles. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. c – Campaign content expansion with. 1. Vancouver Sun Archives 1912 - 2021. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. 1a] More HullMods 1. lang. To access the best mods and community content for this game, you need to log in or register at Nexus Mods, the largest network of free game mods. Additionally, having a Corrupted Nanoforge installed will increase the ship quality of the fleets spawned at the planet by 20%. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. Requires LazyLib, Console. RuntimeException: Slot id [WS0001] not found on hull [huginn]Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. This is a work in progress, so if you are a competent modder please consider adding to this. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. Changelog: 1. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. Augmented field drive increases speed in those ships that bottleneck your burn level. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. However: total DPs in a fight are capped at. Experimental Hull Modifications by lyravega [0. Will be interested to hear more. Very important. Fixed – Hull Forge crash when printing a ship (Mod Incompatibility with GundamGC…) Fixed – Rift Generator can no longer spawn on planets with minefields (new game) Detachments; Fixed – Ability now gets added to your hotbar after the tutorial ends; Fixed – Now properly transfers weapons and fighters on creation Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. EDIT: New update CTDs on Launch. Having done that, retreat the ship, bring in your second, frigate-stomping flagship and pilot that instead. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. Training stable diffusion to create ship art. Yeah, I used to spread my colonies around as well. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. The laboratory, the hull deconstructor and the hull forge. You can still do that, range-increasing hullmods like DTU/ITU still benefit caps much greater than smaller ships, and Large weapons tend to have longer range, there's nothing stopping you from throwing Gauss's on a Conquest and kiting at 2. Ion cannons are a good weapon for Herons as they can knock out an enemy’s engine which is quicker than breaking through shields and armour. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. I'm using High Intensity laser, 2 graviton beams, and 4 tactical lasers and this thing shreds ships apart. ago. Their exclusive living hull designs (seen. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. Last I played it added +25% income to the colony. [deleted] • 2 yr. 10. 95. Shield shunt + heavy armour paragon. CombatMain - java.